Simple Menu System
A downloadable project
Menu System for Unity 2020 (For Game Jams)
Features:
- Main Menu
- Load Screen on Scene Load (beta)
- In Game Pause Menu
- Pauses game + Effects, but music and UI audio still play
- Tabbed Settings Menu
- With
- Resolution
- Window Mode
- Target Display on Startup (Requires restarting game)
- UI, Effects, Music, and Master volume
- Settings are saved to disk, and remembered on startup
- With
- Config file for API keys and credentials
WIP Features:
- Leader Board that connects to basic server tab (50% Done)
- HUD UI (15% Done)
- Editable HUD with some basic controls
- Bar sliders
- Numbers
- Labels
- Editable HUD with some basic controls
- Controls Popup, connected to Key Bindings (10% Done)
- Settings menu for Control binding
- Load / Save Game Menu with basic implementation
- High Scores screen tab
- Fonts are decent, but don't quite jive with each other, find something better
- Make sure all assets are open source / usable / freeware licensed
- "Just Works" with a game scene
- Easy to set up, integrate, and not worry about UI
Feature Creep Ideas:
- Make menu look a lot nicer
- Use custom shaders for some effects
- Local and Split screen support
- Multiplayer Lobby
- Customize menu, and HUD, with some icons, color, theme
- Randomize and generate a theme
- Maybe some gameplay related Menu features like
- Basic item grid system - 1 item = 1 grid
- Item Grid System
- Compass types
- Tagged object on screen
- HP number text
- Mini Map
Status | In development |
Category | Other |
Author | KaleSurfer |
Download
Download
SuperSimpleMenuSystem_Draft9_beta.zip 55 MB